Pubmaster's Terran Ship Pack

I thought that I should get my custom designs out there before Dark Avatar extras make them look like dirt.
This is my first post and it contains an assortment of some of my (IMO) better designs that were made under the 
human ship style.  It does have three carrier designs which I am very proud of.  They are just visual 
effects and DO NOT add anything to the game.  Using KHSM I was able to build fighters seperate from the hull.  
This also allowed me to have formations of fighters flying next to the carriers.  All of the ships are basic hulls 
with extras. No engines, weapons etc. attached.  All ship hulls begin with a letter 'z', so unless you name your 
designs start with the letter 'z', the hull designs will be listed at the bottom of your design list.  
I stole the naming method from Croc411/Rabid_Monkey/US Navy that have been used previously by them. 

z[designation] Pub-xx

An H at the end designates Heavy.  Which means I did not intent for the design to be so large.

Designations are:
FTR (Fighter) 	- Tiny 
CRV (Corvette) 	- Small
DD (Destroyer) 	- Medium
CR (Cruiser) 	- Large
BB (Battleship) - Huge
CV (Carrier)	- Carrier (Huge- Just visual effects.)

Note that you will have to research Advanced Hulls to get access some of the fighters. 

All the others you should see in the shipyard right after you research the right path. 
(I.e. Research Large Hulls)  

You can look at the pics I included before extracting the files.  They are named after the corresponding ship files.

You need GalCiv2 version 1.5 (might work with earlier revs but I'm not sure), the Collector's Edition add ons, 
and Kryo's Hull System MOD 1.8.

Please update BEFORE you unzip the files.  Some of the larger designs may effect your gameplay depending on your 
system.

INSTALLATION:	Unzip the .xml and .shipcfg files into your ...\My Games\GalCiv2 or 
...\My Games\GalCiv2\ships folder,depending on if you use folder names when unzipping or not.
					
I hope you like them,
Enjoy!

NOTE:  I used Croc's format for the readme. Special Thanks to Croc411, Rabid_Monkey, and Progoth for their 
inspiration.